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Undyne the undying
Undyne the undying













undyne the undying

The Gil Toss Technick is useful, for if the player has 10,000+ gil, it will deal 9,999 damage per hit. When he is flashing red, its Defense increases. When its HP is depleted 75%, The Undying will heal, giving the player the chance to deal massive damage by attacking it head on. the ones who cannot cast Balance) their time can be used to heal or buff the party with Shell, Haste, Regen and Bubble, but one must be out of range of Piercing Dispelga when casting the buffs. The party may be unable to do anything to it when The Undying has a paling (e.g. During The Undying's first form Shell is useful. Just as its defenses fade, The Undying readies its last special attack, Tera Flare, which hits upward of 4,000 damage.īecause of The Undying's Piercing Dispelga, only the most important buffs, such as Haste, should be used. The Undying will buff itself and use Gigaflare Sword, which can cause up to 5,800 damage. At low health, it will use Perfect Defense, negating all physical and magickal attacks. The Undying will build a Magick Barrier, which negates all magick thrown at it. If the characters buff in its firing range, The Undying will cast Piercing Dispelga on the party member with the most buffs. The "arm cannon" is a gun-type attack, which means it ignores Defense. When it uses its first special attack, Ascension, it will change its strategy and focus on using its "arm cannon", which hits about 2,000 and above per hit. Its strongest magick, Megaflare, hits over 3,000 damage. In its first form, The Undying mostly casts Piercing Firaga, Piercing Blizzaga, and Piercing Thundaga. There is also no indicator line to whom the boss is targeting, though The Undying tends to attack those near to it. The Undying lacks a life bar, leaving its attack pattern as the main way to observe roughly how much HP it has is, as well as when it starts flashing red at Critical HP. HP HP > 60% repeat after next 12 commands (100%)Ħ0% > HP > 40% repeat after next 32 commands (100%) HP HP > 40% repeat after next 32 commands (100%)Ĥ0% > HP > 20% repeat after next 52 commands (100%)īefore Perfect Defense and repeat after next 52 commands (100%) Use after Magick Shield when conditions for Holy/Dispelga are not met and HP >40% (100%) HP 40% on opponent that doesn't absorb Holy (25%) Use after Chain Magick when HP >40% on opponent with most buffs (25%) Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measure















Undyne the undying